#well i mean in the storyline i was planning on giving them translator devices so they can speak to humans in hiddensville
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atomic-rattz · 5 months ago
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Gang what if ur alien au met tmnt:ff. chat I want a turtles together episode but with our aus and iterations. bro. shaking you
GRRR STOP GIVING ME IDEAS GETOUTOFMYHEADGETOUTOFMYHEADGETOUTOFMYHEAD!!!!!!!!!!/lh THAT SOUNDS TERRIBLE/VPOS I NEED TO DRAW. PROBLEM IS THAT THE FUCKASS ALIENS DONT SPEAK ENLGISH 🙏🙏🙏🙏😭
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life-rewritten · 4 years ago
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DISMAYS VS RELIEFS AKA REVIEW/RANTS OF BL IN SEPTEMBER NOVEMBER
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It's been an interesting experience this past few months. BL came back in full force, took mostly all days in the week and you know what? It surprised the hell out of me. Mostly because I was moving back and forth from the decision of whether to stop watching or to wait and trust something extraordinary would happen like last year. And then October/November happened before I knew it I was falling again for some storylines, I was excited again to analyse and talk about these shows, and also I was incredibly grateful for some of the messages I received from these shows, they educated me, humbled me and even pushed me to my own version of self-acceptance, learning and love. So there are some disappointments with some of the shows mentioned here, but overall I'm grateful we got to see these shows and wait for them every week to air. This is the first part of this list because in another two weeks I have more shows ending. December is shaking!
Ratings: From 1 to 5 (1 being least excited to watch, 5 being most,) how excited am I to delve into these shows?
DISMAYS
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1. MY GEAR AND MY GOWN
Genre/Themes: Romance, Melodrama, Angst, Drama, Friendship, Unrequited Love, Family
Country: Thailand
Verdict:
 Um, this show. I've been through a lot with this show, I've been angry, frustrated, tired, annoyed but weirdly I love this show, by the end of the finale, this show left me with warmth and this energy of bliss and joy. I realised that the reason why I was so harsh to this show was because of the potential I saw when I first saw the first episode. I fell in love because I could tell it was symbolic, it was deep, and it also had interesting devices used to tell the plot. Who knew that the pacing and directing of this show would nearly leave me mad and furious because it could have been better. This is all on the director, and sometimes the actors, they weren't expressive enough, they weren't emotional enough, and they didn't entirely sell me on what they were meant to be feeling. Sometimes it felt awkward and stiff and unbelievable, and at those times, I felt disappointed and bored. But the characters of this show and especially some actors (FIAT and JJ) really stole my heart without me wanting them to. I fell in love with the couples, I loved analysing them and feeling their angst and understanding their character dynamics. I lived for their friendship and enjoyed watching how it all came together. Even some of the romantic scenes made me swoon and excited, and I was just so happy to watch these couples choose each other.
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I also think the relationship dynamics, whilst sometimes annoying, was actually sweet and wholesome. Itt and Pai's love is so cute and memorable, and I understood why they wanted each other, they both helped each other so much, and I thought it was beautiful. Pure and Folk; everything, no words, they were incredible despite rushed and late, I enjoyed watching their love on my screen, and it left me so disappointed that we could have had more if the pacing was done right. Either way, despite the rants and criticisms this show was a gem to me, one of my favourites just because of the couple dynamics. I will miss it, and I will miss analysing it. But please NEW sort your self out, and stop with the slow pace directing; you're killing your shows, (just my opinion) but you're making me dread the shows I've been so excited for in 2021, and I really pray you won't ruin them. Nough said. 
Ratings:3.8/5 I can't rate it higher, but I do think it deserves credit, this show is very underrated as much as it annoyed me it's actually a decent show, it's very educational sometimes. It also has character development and growth. The romances are sweet and definitely should be paid attention to.
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2. A CHANCE TO LOVE/ LOVE BY CHANCE SEASON 2
Genre/Themes: Comedy, Romance,  Drama, Friendship, Rich, poor dynamic, 
Country: Thailand
Verdict:
MGAYG was not the only show that New produced/ directed. There was this atrocity. No offence to everyone who loved this show, I love TinCan, I like most of the couples of the show, I didn't even complain when the show was rebooted, I didn't complain when there was not enough plot for the side couples for the first 8 episodes. But what annoys the hell out of me with this show is the lazy writing. I am so disappointed with this show, I realised that by the finale I was just tired and I was only watching it for some actors not even characters ( I was watching it to see a glimpse of Meen and Est), and it really made me sad. Because I started off with this show a bundle of joy, to see Tin and Can fall in love with each other again, I ignored when the haters said it was boring, awkward or stiff. I even accepted the massive amounts of product placement that was placed lazily and annoyingly. I was ready to forgive everything with this show. But I ended up feeling slighted, not me the actors should feel slighted, Cooheart, Mark Siwat, Gun, Title, Meen, Est should feel slighted by this show because this show wasted their potentials and only showed them for minutes in the whole 12 hours that this show aired for. I am so angry at the writer because she was lazy. She had clocked out when it came to this script (Though I don't blame her when everyone kept on sending her threats to how she told the previous story, she silenced her own creative ideas and muted everything, hence why Kengla and Techno's story was destroyed and became lazy and not needed and confusing, and Tum and Tar and Keen made no sense). Mame had given up on this show long before it aired. 
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But as much as I am disappointed at her for doing so, I also have to take this back to New, he's the person again who ruined this show with his pacing and directing. I love New, but this year it wasn't it, he is the main flaw in both his shows, he doesn't know when to pace things properly, he rushes plots at the end, and he doesn't give enough time to side couples for them to make sense. He did well in season 1 I think, but this season was atrocious. I am heavily disappointed, and I want to forget this show exists. I do have to give credit to Mean because I think he carried the show, I think Plan was cute but he was uncomfortable, and he ruined a lot of moments for me despite how much I love his chemistry with Mean. So yeh LBC was a disappointment, but it still holds a special place in my heart because I did care about the cast (maybe not as much anymore because of their homophobia) but LBC was one of my first loved BLs to see such a disappointing follow up is just heartbreaking. 
Ratings:2.9/5 I couldn't bring my self to rate it even a three because I genuinely don't want to rewatch or think about this show again that's a pity because I genuinely love TinCan and MeenEst. But hey ho, c'est la vie. 
RELIEFS
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Gaya Sa Pelikula
Genre/Themes: Romance, Drama, Comedy, Angst, LGBTQ+ Education, Contract relationship, Haters to lovers
Country: Philippines 
Verdict:  We finally reached the end. And the way I didn't want this show to end, is just too much. I completed this show on the floor sobbing, clenching my heart and just reflecting and thinking about everything. One I was in shock, wasn't expecting something like this when I first watched this show. I had a lot of doubts despite the sneaky light in my heart from the comedy and energy and charisma from the show. I fell. Hard. For everything. Before I knew it, Fridays meant everything to me, if I could get to keep watching this show, it made laugh, smile, cry, weep, and it made me think and learn. It's weird how a show can mean so much to people, this show wasn't for me, it was a love letter to the LGBTQ+ community, a beautiful one, and with everybody's reaction, I think I can say for all of us, that this show was a masterpiece. It had everything, a plot that was so deep, interesting and unique, characters that felt real, understandable and relatable, lessons that made everyone think and question how they acted, how they viewed things, what we say, how we consider our selves, what is our story that we want to tell to the world?
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 It's just incredible, not only that this show had terrific production, directing, acting and music that will stick with me for a long time. The music was perfectly used, perfectly mixed in, and it touched everyone's heart. This show left me feeling healed, it was weird, I don't know how to relate to the struggles of Internalised homophobia, but I get anxiety, I get feeling like you're not the main character in your story, I get feeling like your life was already planned out and your dreams don't matter, I get hiding and running away from the world and finding a place to stay in your head and find peace and I get feeling overlooked and misunderstood. Overall I get the fight for self healing, acceptance and love. And Vlad and Karl went through that, and it was so beautiful to see them grow and become what they wanted to be, even if they couldn't be together because of that. Everything including the side characters in this show meant something, each had their own story, flaws and importance for why they were there, and I loved it. Words can't explain how good this show is, and the fact that no one came into it,  knowing anything is just such inspirational and hopeful thing, out there, there are content and stories to consume that can teach and affect you and make you want to do something with your own. And Gaya Sa pelikula was one of those for me. I don't wanna say Goodbye, and hopefully, we get to see them again soon. 
Ratings: 5/5 I would give this more than 5 if I could. That's how much this show means to me. 
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4. I TOLD SUNSET ABOUT YOU/ TRANSLATE MY LOVE WITH YOUR HEART
Genre/Themes: Romance, Melodrama, Coming of Age, Angst, Drama, Childhood friendship
Country: Thailand
Verdict: Wow. All I can say is wow. I find my self not able to talk about this show, because like what else can I say that everyone hasn't said. It's outstanding. No words. I think this show was just out of nowhere, I mean probably not; because it was a Nadao production but still, for a BL? Out of nowhere. The effort, the acting, the music, the production, the themes and the way it was all so perfectly told? It was a journey, I ended up at times also on the floor sobbing, shouting and just like feeling so single. Haha. But really this show is ridiculously good, it's like something that can't be fully explained, it's still a shock to me (and I really need to start believing in potentials of BLs more), it is, I'm just thankful I guess, for the 5 hours spent with this show, the number of essays derived from this show, the way Teh and Oh snuck in my heart and refused to leave. I think we all want a love like Teh and Oh, someone who completely takes your breath away, is selfless for you and is your number one supporter and fan. Someone who the room spins around for and your world only focuses on, someone who makes you brave.
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And I think Teh and Oh found that with each other, and it was beautiful to witness, it was heartbreaking as well to see them struggle with it, it was also peaceful to reach the end and see them safe and secure with each other. ITSAY was everything, it also means a lot to me because the writing and directing are effortless, it's inspiring and beautiful to see how it came about, its so fulfilling to see how much effort went into this production. And I can't wait to see how Part 2 unfolds next year. I will say that with all the angst and longing, the ending did feel unsatisfactory because I just felt that all the tension and emotion invested just became really tame at the end, all the angst just fell apart so rapidly, and it felt weird that it ended in a hug? But with all the theories about sad endings and the other directions the writer could have gone with I'm happy it was a happy ending, and I'm delighted our boys reunited and became each other's most immense success/happiness. 
Ratings: 4.5/5  Yeh I want to give it a 5/5 but the ending like I said felt a little bit empty for me, I didn't feel satisfied or like complete but that's because there's a part 2 coming. Still is the best Thai BL ever created. And it deserves all the praise.
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November was a ride, I think I've cried so much during these past weeks, but honestly, I'm so glad BLs are just improving and putting more effort in, BLs are no longer just for fujoshis to consume. Still, now they represent and educate about LGBTQ+ experiences, they feel relatable and understandable. They're not as toxic as before. We're getting healthier relationships, we're getting depth and unique plots, we're getting happy endings as well. It's very lovely to see the growth, and I can't wait to see what December brings or next year. I'm just so proud of these actors, I'm proud of actors who actually respect this genre and understands why people like it, for me I really enjoy learning about things I never thought or experienced, it humbles me, and it inspires me so much. I'm grateful for these shows. Hopefully, there's many more like ITSAY and GSP to come. Please. 
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jonathankatwhatever · 3 years ago
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Happened again with the restore option. So this is likely a double post.
To start with a randomish thought, the concepts we’ve developed do a better job of explaining inflation by describing the permutations which are the process. Or rather, that inflation is a permutation process in which scaling, like with e, like with counting in general, that there is a count past which enables LookBack, so inflation is the process flowing through the LookBack potential, which is why it exposes faults, which is why it embeds. This fits into the connected gs objects ideas being developed. Is that gs connected gs objects? It’s really more Triangular connected gs objects, isn’t it? I mean we build the translations, the rotations, the reflections, the symmetries, using Triangular in what I’ve been seeing in AMT is a tangent space.
Maybe I should talk about the AG Storyline development. In AMT, what appeared was a conversation, held in a few settings, in which the bluntest statement ran like this: I’m going to take our child away from you, because you love her so much you want her to be loved entirely by me, and thus you want her to love me as much as she loves you. That builds connections from you to her and her to me. And what you get back is love from me filled with the love you have given to me through her, and the love you give to me which I gladly return. That’s Triangular, and it’s LookBack because you are outside me as I am outside you, so the space Between is shared over her but also from you to me and me to you, so that potential fills in because it is already in existence. That is the old conception of dark or unlit pattern. Remember that? The inversion reaches over the sK to the far zK which would define that quadrant, instead of that diamond constrained within the quadrant by sK in ++ and - - and by zK in +- and -+. If you want a framing device for the conversation, one was ‘here is my evil plan’.
I see this visually as a bT with a divider running through 1 midpoint, and the basic next level is then 3 of those because each of those midpoints represents a relationship of Ends across a 1Segment
This is coming together as the idea expressed yesterday, that we add an End, really 2Ends because we create 2 tetrahedrons per face. So we have a processing loop that approach orthogonally. The reason for orthogonal here is that the midpoint is the tangent between the 2Ends of the divided 1Segment. So, this plays as a scene and thus versions of the same scene, either replayed iteratively, or replayed while varying things like location and thus the immediate context which fits within the larger, meaning in grid squares. So, now there is a layering or sheaf of layers or perhaps a bundle of threads that run Between Ends, which fit in various ways, sort of like tunings across the various keys being more or less perfect (or tempered).
This work uses group ideas. I think they improve on them in certain ways. For example, this gives reasons for picking lines of symmetry, and for inversions, etc. Is reasons the correct word? Is motive? You can see the sparking of 1Space in AG Storyline: the LookBack enables completion of the loop, which is what matches the moves on the other side. What does that mean? Like D6 Hexagonal is SBE2, which means that there are steps which connect because you can see the different paths Between the Ends. Oh, this is why you can have a lucky hit, because you can reach that level through, for example, unconsciously doing the exact right thing that one time, where unconsciously means you know it works but you don’t know why or you don’t know why this is better, and thus you don’t know what to make.
So, what this describes is a series of holes that are filled 0-1-0, which is the original compressible/expandable lattice, which finally then connects to the idea of a Leech lattice holding 196,560 D24 units balls that touch a center 24D ball. This translates into identity terms well.
I’m troubled by this. Take the idea of a D24 identity as centering D12’s, which means counting 2SBE2 from the middle. That means the ‘middle’ is the end of a 2SBE2 thread. And that maps to two SBE2 centers. And this 2 carries through, from easily separable to closely linked. And you can see 2 because there is always a Triangular layer between because Triangular builds that way. Maybe I can try to say what that looks like, because I keep skipping past it.
I see at that level, at the level where the End sits above the midpoint of the bT face, another Hexagon, this one connecting those midpoint above, with radial arms less than 1. This process iterates. And each iteration shifts the radial lines, which you can easily say count by 6. So if you are at one of those above midpoints, then that midpoint appears in 3 Hexagons that don’t overlap, which is not true in basic Triangular where Hexagons overlap. So covering the space with Hexagons at this level versus covering them overlapping at the Triangular level. The legs are all root.75 and the original 1Segments are cut in half. I found this confusing at first until I drew the layers in different colors. So, we have the half of the old radial and the new being root.75.
I find it somewhat more interesting to say the root of ¾ because that show there is a missing ¼, which is an expression of f1-3 in which we see the 3 of the 4 within 1 treated as area.
I just noticed this maps to a grid square with sides of ½. I mentioned it: half of the old radial. Which made a standard 1gs. So a half makes a quarter gs. And that matches the way the midpoint gs level connects Bricks. That is, this says that at this level, they connect across the scaled bT. Scaled because they are equilateral and thus can be labeled 1Segments.
Note how at regular 1Segment level, a Hex is fD-HG-fD, while in this level, it takes 3 of these reduced Hex to cross a regular Hex and 6 of these Hex to fully cover the old Hex.
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bakechochin · 7 years ago
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The Book Ramblings of June
In place of book reviews, I will be writing these ‘book ramblings’. A lot of the texts I’ve been reading (or plan to read) in recent times are well-known classics, meaning I can’t really write book reviews as I’m used to. I’m reading books that either have already been read by everyone else (and so any attempt to give novel or insightful criticisms would be a tad pointless), or are so convoluted and odd that they defy being analysed as I would do a simpler text. These ramblings are pretty unorganised and hardly anything revolutionary, but I felt the need to write something review-related this year. I’ll upload a rambling compiling all my read books on a monthly basis.
The Man Who Was Thursday - GK Chesterton I bought the Penguin English Library edition of this book mainly because of a tweet that I saw slagging off the cover, saying that the sticks of dynamite in the cover pattern looked like tampons and that 'this could have been avoided if only one woman had looked at the cover’; this irritated me a lot because I know for a fact that the cover was in fact designed by a woman (Coralie Bickford-Smith, to be precise, an artist whose similar works I am also a good fan of), and I wanted to own this edition simply so that I could prove to myself and others that this is the case. However, whilst the cover of this book is indeed very pretty, the texts published in the Penguin English Library collection do not possess the handy introductory chapter at the beginning that the Penguin Classics include, and thus with no frame of reference, I was at something of a loss to describe this book. It is certainly an interesting read insofar as it seemingly refuses to stay as one genre for the whole book. The blurb describes it as a ‘strange and haunting novel’, and at the beginning, this is very appropriate; it depicts a sensationalist image of villainous anarchists and zealous unhinged detectives that is incredibly compelling, and I hold that the character descriptions of the members of the Council of Days (as introduced in chapter five) make for some of the best writing that I’ve ever had the pleasure of reading. By fuck is Chesterton great at characterising these dudes. The blurb describes the novel as a spy thriller, and all seemed to be going well on this front, with a melodramatic but consistent tone maintained for around the first half of the book, with some great twists scattered here and there for good measure. But then things start getting a tad daft, and I’m going to spoil a bit of the plot here because you need to understand how off the rails this shit gets. The adventure grows to involve much of the main cast of antagonists being revealed to be policemen in increasingly convoluted disguises, ridiculously overblown chases in different countries with the stakes being continuously raised in the stupidest and funniest ways, and the main antagonist, built up as a grand unknowable titan of crime and anarchy, escapes the protagonist by leaping over a balcony ‘like an orang-utan’, riding away on a rampaging elephant that he broke out of the zoo, and finally evading capture by flying away on a stolen hot air balloon. Now don’t get me wrong, I’m a big fan of this sort of shit as a general rule, but by fuck does it seem incongruous in a novel such as this, that is so clever and so beautifully written and, whilst containing its few bits of sensational ridiculousness (as an overt parody of the genre or its tropes), generally quite a serious read. Similarly to The Heat’s On, if this book had just kept on the rails or channelled its madness into chaos that stayed within the genre’s boundaries, instead of just throwing its hands up into the air and screaming, ‘fuck it, put in an elephant chase scene!’, I’d have enjoyed it a lot more. As it is, it reminds me of the overblown nonsense of the 007 stories - this is a novel for dads, I reckon. After finishing this book I then found Beaumont’s introduction to the text, which describes the text as ‘antirealist’, and cites Chesterton’s description of ‘great works which mix up abstractions fit for an epic with fooleries not fit for a pantomime’. As a concept, I can fully get behind this - the juxtaposition of heroics and farcical nonsense puts me in mind of high burlesque, and I’ve always been fully against realism because fuck that noise. But you can’t stick with the idea of this book being wholly antirealist if it takes place in a world recognisable as our own and then suddenly changes to be ludicrous and laughable; that’s just inconsistent, and indeed mildly vexing when I was fully engrossed in the sensational spy thriller. Furthermore, attempting to justify this book’s content by saying that it is reminiscent of a ‘nightmare’ is a bullshit defence, because a) the word ‘nightmare’ could simply be used in reference to this book’s negative depiction of a world in which anarchists triumph in their nasty villainy, and b) it’s difficult to keep the idea of this book’s world supposedly being a dream forefront in one’s mind when it, as mentioned above, represents a view (albeit a sensational one) of reality, with dream nonsense hardly being a part of it at all. That is, of course, until the very end, when the book gives up all pretence of being a spy novel and instead wallows in metaphor and overt Christian imagery before ending abruptly. The ending is bullshit and I don't like it.
Dead Souls - Nikolai Gogol I’ve often cited Gogol as one of my favourite authors, but for the longest time I stayed clear of this book, somewhat daunted by whether what I loved about Gogol’s short stories would translate well to a novel form. This is a different beast to his short stories, but no less interesting to talk about, and indeed possessing many of the short story’s positive attributes, for all of the excellent writing, characterisation, and understanding of the fun nuances of society abounds here as it does in his shorter works. Apparently Gogol was attempting to recreate the structure and overall vibe of The Odyssey and other such Homeric epics in prose form, and although the overall setting and storyline does not reflect the grand awe-inspiring epics of the past, I’ll be buggered if the story’s writing and tone doesn’t somehow achieve it. This is not, despite what some critics have said, due to Gogol’s tendency to ramble on about unrelated digressions (a device apparently comparable to Homeric epics), or at least it didn’t stick out to me as such when I read it - that’s just kind of what Gogol does. No, it’s the writing and tone, as mentioned above, that seems to ape the Homeric tone, in such a way that you wouldn’t notice its explicit presence until after you’d been informed of it, and yet when you are aware of the Homeric influence you see it everywhere clear as day; I’d call it an ineffable concept but that’s just me trying to cover up for the fact that I can’t find the words, because I’m bad at writing these things. But I digress. Gogol’s excellent means of conveying character voices shines as always in this text, but I can’t feel like I’m missing the extent of it because I’m reading it in English. The introduction by Robert A Maguire describes Gogol’s extensive research into ‘all the prosaic rubbish of life, all the rags’, and makes efforts to incorporate such minor details as regional slang, official jargon, outdated terminology, etc. into his characters’ voices, but I fear that I’m missing some of the nuances of these techniques by my lack of knowledge in these fields or that some of the subtleties in language don’t translate as well as they ought to. Of course there are some characters which exemplify Gogol’s skill at diverse voices, such as some of the peasant muzhiks and one of my favourite characters Nozdryov (who draws from a wide array of sources for his dialogue with hilarious results), but there are some instances in which the character voices seem somewhat interchangeable, especially considering how a lot of individual personality is often subsumed by the necessity of upholding social decorum, and thus there are many characters who only speak in refined socially acceptable manners. The characters themselves are all bloody great, be they individual grotesque landowners or incredibly detailed and often brilliantly satirical descriptions of wider groups or demographics. Whilst the writing remains as excellent as ever, the characters in the second part of the book lack the grotesque simplicity of those in the first part - indeed, efforts are made by Gogol to give them complex fleshed-out characterisation - and subsequently these new characters are nowhere near as memorable as the fantastic personifications of negative traits that we got in the first part. Yeah, I forgot to mention, this book is technically made up of two parts, the first part highlighting the problems of society and the second part intended to delve into the resolution of some of these issues; of course, the second part does not exist in its entirety, because Gogol was a great fan of melodramatically burning his manuscripts, but it’s not a major issue because what does survive of the full text is amazing enough on its own (specifically the entirety of part one). Plus, I’ve delved into my thoughts of authors trying to ‘change the world’ through their works (in that I think that it’s a fool’s notion and only really serves to exemplify the author’s delusion), so I’m content with this text only portraying the detrimental aspects of society, as opposed to trying to fix them. I am quite fond of the narrator in this book. Similarly to his short stories, Gogol employs a narrative voice that exists almost as a character in of itself, and I don’t just mean that in the sense of ‘it’s got a lot of personality’. The narrative voice apologises for the story’s content and makes changes in an attempt to preserve decorum, it makes excuses for the story’s characters (especially the protagonist Chichikov), it often reveals information at the same rate as the characters within the setting discover things and have epiphanies, and it even establishes itself as a character with a physical voice as it only chooses to speak of Chichikov’s past when Chichikov himself is asleep, and apologises all the while lest he somehow slight the man. Bringing up this also gives me an opportunity to briefly mention the 2006 BBC radio adaptation for this, which establishes the narrator as a physical character in all scenes to humourous effect (and what’s more gave me yet more reason to love Mark Heap, who makes for a fucking excellent Chichikov). But I digress. Part two of the novel, as mentioned above, does not possess the same sort of wonderfully grotesque characters as part one, and considering that this is a novel defined mainly by its characters, this is somewhat problematic. The plot of part two is perhaps vaguely interesting, even though it seems to shunt the titular focus of dead souls to the side somewhat, but all in all I found it difficult to be too invested in this new story due to its lack of compelling characters. In addition, the Homeric epic tone of part one is somewhat absent, and without a distinctive narrative voice, the narrative suffers. I feel bad shitting on part two, since it was everyone else shitting on part two that catalysed Gogol to burn the manuscript (again) and possibly starve himself to death. Honestly, the first part is bloody amazing, so just read that and then be satisfied with the knowledge that your opinion of the book overall has not been tarnished by the shoddy second part. Sorry Gogol.
Complete Short Fiction - Oscar Wilde I’ve been vaguely aware of Wilde’s short fiction for a while now, having read a selection of his fairy tales and ‘Lord Arthur Savile’s Crime’ (a favourite of mine) for uni, so I decided to give his complete collection a shot. The Penguin Classics edition of his short fiction is separated into his different published collections, but can generally be categorised as either fairy tales or miscellaneous short stories. I’ve studied a shit load of fairy tale authors/compilers (Basile, Straparola, Perrault, the Brothers Grimm, Andersen, Wilde and whoever compiles the radical Russian fairy tales), and Wilde is certainly my favourite of the bunch. The specific blend of Wilde-esque traits incorporated into the fairy tale format make up my favourite fairy tales of any author - this is by no means all of Wilde’s fairy tales, but I’ll get into that. My favourite fairy tales of Wilde take place in a world vaguely recognisable as our own, or at least existing as an exaggerated facsimile of our own society, not just because the urban setting reminds me of Hoffmann’s ‘The Golden Pot’, but because such a setting allows for some heavy-handed but undeniably hilarious social commentary and satire. Such satire works especially well when juxtaposing the romanticised world of the fairy tale with the grimmer reality of Wilde’s society - the two tales that commence the collection, ‘The Happy Prince’ and ’The Nightingale and the Rose’, exemplify this excellently. Whilst I liked the satire attainable by setting the fairy tale in an urban society environment, similar levels of hilarity are obtained via Wilde’s satirical look at certain character archetypes (the titular character in ‘The Remarkable Rocket’ being my favourite example). The fairy tales obviously possess their morals and their teachings (though I was a fan of how this is subverted slightly by some characters actively avoiding, misinterpreting or arguing with the story’s moral), but the tropes that we’d expect to see in fairy tales - the morals from Perrault, the recurring overt ties to Christianity from Andersen, etc. - are not why I like Wilde’s fairy tales so much. The tales in the collection titled A House of Pomegranates are undeniably excellently written, and what’s more include some fantastic settings inspired by the Victorian obsession with the Orient that allow for phenomenal and evocative descriptive writing (the likes of which is not seen in any other of Wilde’s fairy tales), but they fail to capture my preferred positive attributes that the aforementioned tales possess. I cheekily skipped 'The Portrait of Mr W H' because I’d heard from a mate who had also read it that it was a long and dull read, and thus refrained from checking it out lest it tarnish my idealised view of Wilde. I’m sure I’ll live with myself knowing that I haven’t read Wilde’s entire body of works. Indeed, who gives half a toss about that when we’ve still got to talk about the last remaining collection contained within this publication: ‘Lord Arthur Savile’s Crime and Other Stories’, which is not made up of fairy tales but other ‘popular’ genres of writing. Taken at face value, the stories’ content of murder, ghosts, and mystery slot in nicely alongside the fairy tales, in that they can all be considered, at face value, writings intended to appeal to the low-brow interests of the masses. They are, of course, more than that, possessing some great subversions of genre tropes and Wilde’s typical social satire, which all comes together to make the short stories (in particular ‘Lord Arthur Savile’s Crime’ and ‘The Canterville Ghost’) hilarious and very enjoyable reads. The fact that these stories are written with the primary intentions of entertaining, rather than revolutionising the written form or making one think about grand philosophical themes, means that I can’t really offer anything about the stories other than that they’re fucking good and that you should go and read them.
Shit I read this month that I couldn’t be arsed to write about: A Short History of Drunkenness by Mark Forsyth (which I started back in December(?) last year, forgot about until now, and love immensely), and ‘The Penal Colony’ by Kafka (it was much more enjoyable than the other works by Kafka that I’ve read, but that isn’t really saying much).
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renaroo · 8 years ago
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Wednesday Roundup
We have a new addition to the party this week! Ghostbusters 101 -- and I’m very excited to see where all our continuing stories lead us. So let’s look into ‘em without further ado...
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DC’s Batman Beyond, DC’s Detective Comics, IDW’s Ghostbusters 101, Marvel’s Moon Girl and Devil Dinosaur, DC’s Wonder Woman
DC’s Batman Beyond (2016-present) #6 Dan Jurgens, Bernard Chang, Marcelo Maiolo
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Well, I will give this comic one thing: it truly understands what attracts fans like me to Batman Beyond as a franchise to begin with: everyone giving Bruce crap for his stupid, stupid ideas and the consequences he doesn’t think out all of the way in canon. And Matt and Max are easily the best parts of each issue for that reason. That and Max’s undercut. The best things.
Alright, so I was completely accurate in my assumption last issue that the fact that every batboy in the franchise got a shoutout because it’s going to turn out that Damian has now been brought into the fold of the Beyond universe. And it’s probably going to have something to do either with the AI of the new Batsuit or with the plot from the DCAU where Ra’s takes over a younger descendent’s body in order to regain his own youth -- formerly it was Talia, now it is logically Damian. 
mkay.
It still makes me angry that we don’t get shoutouts to Kate, Cass, Steph, Harper -- literally any woman in the franchise while the boys get every solitary universe but whatever.
Not really whatever, but I am willing to grant that the comic is still young and there’s an opportunity that as ‘Tec works to make the extended Batfamily’s stars rise, that they will receive some due credit in the Beyond timeline as well. Batgirls: Futures End anyone? Just food for thought.
Anyway. This was an enjoyable issue, but a rather quick read compared to everything else this week. Most, if not all, of the meat was put into that last page reveal because of course it was. But here’s hoping the pace picks up next issue now that everything’s out of the way. 
DC’s Detective Comics (2016-present) #957 James Tynion IV, Christopher Sebela, Carmen Carnero, Karl Story
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A one-shot issue? A complete story that focuses on character development and world building with previous setup being paid off and future setup being presented? Are we sure this is the Detective Comics run I’ve criticized for its pacing and drawn out stories for the past year? Are we sure this isn’t a bizarro world issue I got a hand on somehow?
Okay, all joking aside, I have been harsh on this run in the past but I think this issue proves pretty much everything I have critiqued before because Tynion, with help from Sebela, focuses on his strengths -- character, voice, simple storytelling devices, and presenting a critical opinion of the genre while also very much showing a love for it.
This is honestly why I have been baffled by people who have said they hated Tynion’s characterization of Steph in this run. I didn’t like how he wrote her in Batman and Robin Eternal, but almost everything in this issue embodies the parts of Steph I have loved about her character over the years. Striding the line between insider and outsider, loving and protecting Gotham while questioning and being critical of the harm Batman’s crusade has don, not wanting glory but still wanting to be be better and to help. She’s confident, she’s resourceful and clever, and yet there is a loneliness and sacrifice to how she’s chosen her path. And even if she doesn’t mention it directly, because we’ve followed Steph as she got to this point we know there’s still a question about how she’s affording her equipment, where she’s living, who she’s in contact with, whether or not she’s going to school.
This issue gave me so many feelings and it really does reward me for having confidence in the creative team seeming to have a plan and direction for Steph as a character. Something, I should note, I don’t always feel the most confidence with when it comes to this run thus far.
More comics like this, Tynion. I’m begging you.
IDW’s Ghostbusters 101 (2017-present) #3 Erik Burnham, Dan Shoening, Luis Antonio Delgado
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On the basis of my three-issue policy, I am happy to say that I am as excited as I can be on the direction of IDW’s Ghostbusters 101. The quality of the Ghostbusters franchise as it’s been handled by IDW for over a decade now has always been among the top tier of comics and probably one of the more under appreciated productions of the medium. I mean, I read them but how many of you read them?
Erik Burnham has become the defining crafter of what I consider “my” Ghostbusters as it comes to the original cast, and I have been very excited to see how he and Dan Shoening translated the recent 2016 cast into the multiverse and into their distinct styles of writing. And I’m more than happy to say that it translates beautifully.
The team ups we’ve all been waiting for since the very first announcements of the rebooted movie has finally come...
And by that I mean that, finally, in the third issue, after two issues of buildup, we finally have some interactions between the Original Crew, the Real Crew, the EXTREME Crew, and now the Answer the Call Crew. 
... See, one of the barriers for entry into these comics is you kind of have to accept that almost all the comics are written with the Big Picture in mind. Erik Burnham has always been a slow burn of a writer, and that was very much evidenced not only with my favorite of his Ghostbusters runs -- the  Ghostbusters (2013-2014) run --  but especially in the IDW crossover of Ghostbusters/Teenage Mutant Ninja Turtles. He takes his time, and the buildup will have payoff, but it might be a bit slow to wait issue-by-issue for for some fans who want the immediate excitement of the characters interacting. 
I mean, I’m a fan and I waited until I could read all three of the first issues together, if that tells you anything.
It is a joy, and worth picking up for fans. Just be aware of your tastes before judging too hard. 
Marvel’s Moon Girl and Devil Dinosaur (2015-present) #19 Brandon Montclare, Natacha Bustos, Tamra Bonvillain
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If you care about the future of the medium and about comics attracting younger fans, or just having goo wholesome comics for all ages, I have no idea why you aren’t already reading Moon Girl and Devil Dinosaur because it is just one of the prettiest, most inventive, and most genuine all-ages books that I’ve read in a long time. 
Lunella and Devil have become such an iconic pair, and the beauty of this comic is how the effort and storytelling are treated with the authenticity and effort of “adult” aimed readers, including having Lunella’s point of view be prominent but obviously still marked by immaturity and lack of experience, while still very much at its heart being the story of a child in a world of superheroes, growing and learning and becoming herself even when she doesn’t necessarily know what that means. 
The at is gorgeous, specifically the coloring of this issue is just jaw dropping, and getting Lunella into space and having her so attached to Devil to bring him along in a ridiculous but wonderful dinosaur-sized space suit is just amazing. 
I love everything here in this comic and really hope those of you with kids in your lives or just the love of good superhero comics with unique tones and stories are picking this up already. 
DC’s Wonder Woman (2016-present) #23 Greg Rucka, Liam Sharp, HI-FI
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We’re coming to the end of Rucka’s amazing run and I’m just very grateful at the moment. I’m grateful to this run and I’m grateful that the Present Day stuff finally actually caught up in quality with the Past storylines because man it was super shaky for a while there. And it really took the whole picture unifying for it to really work for me and that’s probably going to mean that on re-read, at least for me, the parts I have been critical about when it comes to this run will read better.
...
Okay the racism won’t read better. Seriously, what was the point?
But Diana won with love. Veronica will still have a reason to be antagonistic with Wondy even though she saved her daughter. Diana and Hippolyta met each other again for at least momentarily. There were so many good things -- especially good conversations. Liam Sharp’s art was pretty top notch.
Just overall this was a good Beginning of the End, so to speak, and I’m really looking forward to where we go from here. 
So the books this week were very different in tone and story overall, but it has to be said, with the maybe exception of Batman Beyond which still had a pretty prominent female characters feature, this week is really the week of Superheroines. And I love that. I love that we’re at a time and place in comics where women and girls are allowed to be so many varieties of characters and still heroic, still masters of their own stories, and still geared toward so many different tastes and audiences. 
It really shows, at least for me, what’s going right with the industry at the moment, and I hope it progresses that way.
But it’s time for the pick of the week, and as much as I really enjoyed all the comics this week, I’m going to give this week’s pick to Detective Comics. It was a great stand alone, it was very focused and character driven, and it’s just so wonderful seeing Stephanie’s independence and more individualized view of justice getting to be front and center of a ‘Tec comic. The times where she was treated with this amount of respect as Spoiler were few and far between in the previous continuity and it’s good as a fan to see that the current creative team can love and appreciate the 2000s comics and draw from them while still adjusting and moving past their flaws. 
But that’s just my opinion on today’s pull! Do you guys agree or disagree with me on any of them? Think I missed picking up something great? I’d love to hear from you! See you next week <3
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clementina438blog-blog · 6 years ago
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ten Things Everyone Hates About v bucks for free fortnite
Fortnite discussion ordinarily revolves around the activity’s Fight Royale manner, but the initial, cooperative Help you save the planet manner continues to be alive and kicking. Help you save the planet will reportedly go no cost-to-play someday this year, but for now You must spend no less than $39.ninety nine to entry it.
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At the least you did until finally this early morning. The mode is on sale for fifty % off till July 30, which implies you only have to pay $19.99 in order to give it a shot. The problem, in case you’re not serious about a manner that’s much more grind than adventure, is whether you must get the method at its sale price tag simply to farm V-Bucks.
The answer is simple: It's possible.
On this guideline we’re gonna Check out what sort of V-Bucks you are able to be expecting to have from Help you save the entire world, And exactly how challenging you’ll have to operate to receive them.
Why would you care about grinding V-Bucks in Help save the World?
Since the V-bucks you gain in either method aren’t caught there.
“Any V-Bucks attained/purchased in Help save the planet or Struggle Royale could be used in the other video game modes,” Epic Video games explains around the Formal FAQ page. So when you gain V-Bucks in Save the World mode, you could then expend them in Fight Royale to purchase skins, gliders or maybe the Fight Go by itself.
We now realize that the Battle Move earns you more V-Bucks than it expenses as long as you’re a reasonable to heavy participant, so Epic is clearly comfy throwing V-Bucks about being a reward for enjoying. You only must request on your own if the money and time you’re sinking into Help you save the entire world mode is worthwhile if you’re largely a Fight Royale participant.
Is Save the whole world enjoyment?
I don’t want to re-review the sport in the paragraph, but it surely’s a cooperative, PvE Variation of Fortnite that has a number of unneeded accumulating and grinding devices that make it a bit far too repetitive and primary to become enjoyable in the long run. But it really’s not horrible. It just feels muddled usually, And that i’m undecided if there’s a good way to save it in the long run. Epic Game titles has no plans to provide this method on the Switch, just in case you’re curious.
How do we determine if Conserve the earth is worth it with the V-Bucks?
We’re planning to translate every thing into V-Bucks to maintain it as simple as doable. Save the World mode is $19.ninety nine at the moment, which would get you 2,000 V-Bucks in the store in the event you have been to buy two $9.99 bundles.
This http://tappakilon.com/bailir1j22/post-a-successful-rant-90785.html means you’re gonna really have to earn back 2,000 V-Bucks before you’re making any V-Bucks in financial gain, which can be what we’re serious about. These skins don’t get on their own.
That’s the purpose: to recover from two,000 V-Bucks Therefore the mode pays for itself and maybe we make a couple V-Bucks for beauty buys. How quickly can you have there? What’s the easiest way to grind for V-Bucks?
Allow’s discover.
Just clearly show up, you’ll make V-Bucks
It’s simpler than you think. In contrast to Battle Royale, Help you save the earth gives you a everyday reward just for logging in. And several of Individuals times are well worth V-Bucks.
Assuming almost nothing has altered in current patches, you’ll get paid ten,000 V-Bucks should you log in daily for 336 times. The primary 50 V-Buck reward is available in at working day eleven, along with the values go up from there.
It doesn’t matter for those who skip per day. Your logins don’t should be consecutive, but the greater times you skip the for a longer period it'll choose to acquire each of the V-Bucks.
So we’re now 8,000 V-Bucks while in the black, and all we needed to do was clearly show up, daily, for under a 12 months. Looks simple ample, particularly when you help it become aspect within your day by day routine. Awaken, have a shower, get dressed, log into Preserve the planet, go to operate or school ... the V-Bucks will pile up.
Play the principle storyline
The sport will keep your hand from the early tutorials, and you simply’ll shortly end up tackling missions, side quests and worries offering V-Bucks for a reward.
It’s straightforward plenty of to Visit the quests tab while in the menu, flip by way of every one of the quests you've got available to discover the types which provide V-Bucks for a reward and deal with Those people. Storm Protect Protection quests will often net you no less than 100 V-Bucks, and they seem at semi-common intervals as being the aspect quests come and choose other options for V-Bucks.
Relevant
Contacting Fortnite a struggle royale sport misses the point
So Sure, you can generate V-Bucks by doing this, and also you’re going to have to play in the story to progress, nonetheless it’s not destined to be your main supply of profits. But the V-Buck benefits found right here can pile up, and we’re already way previous our intention just by logging in. Consider of these as reward V-Bucks you’re gonna get just by going through the storyline.
Each day quests
You'll get a day-to-day quest each day that’s truly worth at the very least fifty V-Bucks, and normally takes different quantities of time to finish. Most will acquire you some missions to complete, but should you’re good and stack them up while ditching the toughest ones — you could swap out just one day-to-day quest each day — you may finish various quests directly.
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jonathankatwhatever · 3 years ago
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To start with a randomish thought, the concepts we’ve developed do a better job of explaining inflation by describing the permutations which are the process. Or rather, that inflation is a permutation process in which scaling, like with e, like with counting in general, that there is a count past which enables LookBack, so inflation is the process flowing through the LookBack potential, which is why it exposes faults, which is why it embeds. This fits into the connected gs objects ideas being developed. Is that gs connected gs objects? It’s really more Triangular connected gs objects, isn’t it? I mean we build the translations, the rotations, the reflections, the symmetries, using Triangular in what I’ve been seeing in AMT is a tangent space.
Maybe I should talk about the AG Storyline development. In AMT, what appeared was a conversation, held in a few settings, in which the bluntest statement ran like this: I’m going to take our child away from you, because you love her so much you want her to be loved entirely by me, and thus you want her to love me as much as she loves you. That builds connections from you to her and her to me. And what you get back is love from me filled with the love you have given to me through her, and the love you give to me which I gladly return. That’s Triangular, and it’s LookBack because you are outside me as I am outside you, so the space Between is shared over her but also from you to me and me to you, so that potential fills in because it is already in existence. That is the old conception of dark or unlit pattern. Remember that? The inversion reaches over the sK to the far zK which would define that quadrant, instead of that diamond constrained within the quadrant by sK in ++ and - - and by zK in +- and -+. If you want a framing device for the conversation, one was ‘here is my evil plan’.
I see this visually as a bT with a divider running through 1 midpoint, and the basic next level is then 3 of those because each of those midpoints represents a relationship of Ends across a 1Segment
This is coming together as the idea expressed yesterday, that we add an End, really 2Ends because we create 2 tetrahedrons per face. So we have a processing loop that approach orthogonally. The reason for orthogonal here is that the midpoint is the tangent between the 2Ends of the divided 1Segment. So, this plays as a scene and thus versions of the same scene, either replayed iteratively, or replayed while varying things like location and thus the immediate context which fits within the larger, meaning in grid squares. So, now there is a layering or sheaf of layers or perhaps a bundle of threads that run Between Ends, which fit in various ways, sort of like tunings across the various keys being more or less perfect (or tempered).
This work uses group ideas. I think they improve on them in certain ways. For example, this gives reasons for picking lines of symmetry, and for inversions, etc. Is reasons the correct word? Is motive? You can see the sparking of 1Space in AG Storyline: the LookBack enables completion of the loop, which is what matches the moves on the other side. What does that mean? Like D6 Hexagonal is SBE2, which means that there are steps which connect because you can see the different paths Between the Ends. Oh, this is why you can have a lucky hit, because you can reach that level through, for example, unconsciously doing the exact right thing that one time, where unconsciously means you know it works but you don’t know why or you don’t know why this is better, and thus you don’t know what to make.
So, what this describes is a series of holes that are filled 0-1-0, which is the original compressible/expandable lattice, which finally then connects to the idea of a Leech lattice holding 196,560 D24 units balls that touch a center 24D ball. This translates into identity terms well.
I’m troubled by this. Take the idea of a D24 identity as centering D12’s, which means counting 2SBE2 from the middle. That means the ‘middle’ is the end of a 2SBE2 thread. And that maps to two SBE2 centers. And this 2 carries through, from easily separable to closely linked. And you can see 2 because there is always a Triangular layer between because Triangular builds that way. Maybe I can try to say what that looks like, because I keep skipping past it.
I see at that level, at the level where the End sits above the midpoint of the bT face, another Hexagon, this one connecting those midpoint above, with radial arms less than 1. This process iterates. And each iteration shifts the radial lines, which you can easily say count by 6. So if you are at one of those above midpoints, then that midpoint appears in 3 Hexagons that don’t overlap, which is not true in basic Triangular where Hexagons overlap. So covering the space with Hexagons at this level versus covering them overlapping at the Triangular level. The legs are all root.75 and the original 1Segments are cut in half. I found this confusing at first until I drew the layers in different colors. So, we have the half of the old radial and the new being root.75.
I find it somewhat more interesting to say the root of ¾ because that show there is a missing ¼, which is an expression of f1-3 in which we see the 3 of the 4 within 1 treated as area.
I just noticed this maps to a grid square with sides of ½. I mentioned it: half of the old radial. Which made a standard 1gs. So a half makes a quarter gs. And that matches the way the midpoint gs level connects Bricks. That is, this says that at this level, they connect across the scaled bT. Scaled because they are equilateral and thus can be labeled 1Segments.
Note how at regular 1Segment level, a Hex is fD-HG-fD, while in this level, it takes 3 of these reduced Hex to cross a regular Hex and 6 of these Hex to fully cover the old Hex.
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overtlyopinionated · 8 years ago
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127 Hours (With Persona 5)
After spending as much time playing Persona as Aron Ralston did in that canyon, I have completed a single play through and feel ready to explain my assorted opinions. Fortunately, and unlike Mr Ralston, I have emerged with both arms. However, now that Persona 5 is (supposedly) out of my life, its absence does feel like a phantom limb.
At this point, before espousing my opinions on the latest instalment, I should establish my Persona credentials. I haven’t touched the first, the second or the second second but am a lover of Personas 3 and 4 (having played both on my Vita). The Vita port of Persona 4 (Golden) is legitimately one of my favourite games due to its eclectic characters and focus on time management. I love a game where I have to forge my own path and make actual decisions: not binary dialogue choices that change the colour of a light in an ending cutscene but day to day decision making that opens up opportunities while closing off others.
I will preface the following with admitting that I love (yes, love) Persona 5. It didn’t have the impact that Persona 4 did – you never forget your first – and I do have far more criticisms of it than I do with any other Persona game, but the strengths are outstanding.
Because Persona 5 is so large (and daunting) you end up saying some pretty bizarre things about it. One of my go to phrases has become: ‘the last 75 hours are incredible.’ This is, truly, an insane thing to say. But it’s true! Some stuff happens and it’s at that point where all the wonderful systems start to interlink and you are in a place where you have so much to do and only limited time to do it in.
Another seemingly bizarre statement: the first 8 hours aren’t very good. In most games, this would be intolerable – and it is an issue here. But when there are still about 120 left, you can almost forgive a period of relative low quality that is the length of your average video game. Actually, when I put it that way, maybe you can’t forgive it. The introduction is poor and that is a problem. The major caveat is that it is only poor ‘by Persona standards’ but this is still disappointing.
The main issue is how constricting the opening is. Persona 5 is clearly made as an entry point to the series for new fans. There’s a perfect storm of reasons to finally play Persona: the PS4 is hugely popular and owners want a hot new exclusive (even if it is on PS3 also); Persona 4 was a sleeper hit that now has huge cult acclaim (which will lead people to check out the new one) and – somewhat linked to the first point – a Persona game is finally running on current hardware (not many wanted to pull their PS2 out for 100+ hours to play Persona 3 or 4 in 2007/2008 when they were busy with 360s and PS3s). The knock on effect of this predicted influx of Persona fans: hella tutorials. My God are there tutorials and my God is it limiting. I just wanted to be let loose to enjoy the aspect of Persona that I love: freedom of choice and time management. For so long it is forced activities and early nights. In fact, that’s an overall complaint with the game: too many early nights. Far too often you are forced to end a day in which you have been given no choice. It has to happen for plot reasons occasionally but it’s a real pain due to the frequency of this. Luckily, the mandatory content in the first 8 hours is really compelling, if a bit slow. There’s an interesting framing device and the first dungeon has a really neat narrative. Unfortunately, early introductions to characters are not wholly positive but, later on, these loveable scamps will win you over.
The framing device, in general, is worth mentioning. It’s cool: you are being interrogated and explaining all that led to your capture. It enables the game to start with a flashy abilitease and gives some overall structure. It’s not used that well though. It’s frequently unclear as to whether your interrogator is hearing everything you are ‘playing’ as they respond in ways that imply they don’t see the whole picture but sometimes in ways that imply they do. Getting a new confidant (the new name for social links) flashes you forward to weird questions about this person in a way that doesn’t always make sense. You meet the person and it is established who they are – a hacker, per se – and then the interrogator asks how you did something – for example, did you have access to a hacker. You as the player raise an eyebrow and think… Wait, are you actually listening to me? We just established that. It’s hokey and even in the central narrative it’s genuinely unclear how much you are getting across to your conversational partner and this ambiguity impacts the success of the narrative. This links to a grander issue of some poor writing - some due to obvious bad translation and some due to straight up shitty writing. There’s a bit towards the end where two villains stand for ten minutes and explain each other, just doling out pointless exposition. Genuinely, one of them just breaks down the career history of this guy to the guy himself, in a way that is only at all relevant because you need to know this information as a player. This conversation would never actually happen and things like that happen too often.
On the positive side, gameplay is so much better than ever before – and I love Persona gameplay. There are some really clever wrinkles added to the battle system and I adore the dungeons. Many have been put off by the central puzzles that each have but, for me, these aspects were overwhelmingly positive. I liked how tailor made these experience were and that I still had classic randomly generated dungeons to go through if I wanted. Confidant bonuses are also really well thought out and bring some mechanics which are genuine game changers. Elements feed into each other better than ever before and it makes everything feel so worthwhile – even when some of the confidant storylines are formulaic to a fault. One niggle: traversal options and a cover system are cool but the controls are not up to it (and neither is the camera).
So, the holistic view of Persona: the first 8 hours are confining and somewhat infuriating; the first 50 hours are very good but left me in a state of like rather than love; the last 75 hours are wonderful! That’s not a bad ratio of quality and it makes the game really rewarding. So, time to justify my adoration of the back two thirds (roughly). Here be spoilers… massive spoilers:
Persona 5 goes places.
 It goes to fascinating places that I didn’t think it would go to and it makes good on some things I never thought it would. The overall thematic statements really struck a chord with me. It’s a game about challenging the status-quo, standing up for what you believe in and about not letting the apathy of society get in the way of progress. It is a game about moral superiority and, for want of another phrase, being a warrior for social justice, and…. Actually, I really like that stuff. It’s punk rock; it’s youthful rebellion; it’s saying that things don’t have to be a certain way. It’s also quite damming to the older generation in a way that I think is justified. It chimes with zeitgeist movements, like the current Labour party or the partial rise of Bernie Sanders. It’s about (LITERALLY) breaking your chains and working for the greater good.
The game starts with imagery of you being chained and locked down, these chains permeate the overall presentation in a way that I thought was purely stylistic. It’s an incredibly stylish game full of visual motifs but this overwhelming sense of style means you read everything as aesthetic rather than symbolic. However, very late in the game – I’m talking final boss late – this imagery comes full circle. It comes after you have attacked something which is basically the opiate of the people; you have fought against bourgeoisie controlling figures and have pushed an ideology of waking up the passive populace in order to overthrow the current system. You’re fighting a god. It’s awesome. That god is a literal god of control that has been used, in other ways, as a controlling force throughout the game. You realise that the entire game has been set up as a ‘game’ in fiction (not a video game but a manufactured scenario in which you are being set up) and you’re into MGS2 style meta-narrative shit. And it’s wonderful. You spend the game breaking people form the control of their base desires whilst also taking down controlling figures in society and BAM, it turns out that a familiar character (who seemed strange at the start, in a way that seemed like a critique but was actually foreshadowing) is not who he says he is. You have been controlled by the God of Control and it’s symbolic of the place of the disaffected youth in society. Your pseudo-young offender background makes for even better commentary on how the youth are demonised by adults who claim they know better but actually enforce negative aspects of society. Then, back to the boss fight, you literally break out of these chain – the same chains that recur as a visual motif. It goes from having Marxist undertones to basically saying: ‘Persona users have nothing to lose but their chains. They have a world to win. Persona users of all countries unite.’ Characters are even referencing you TAKING THE WORLD. There’s a revolution in the streets; the camera zooms in on a youth giving a revolutionary fist pump. It’s fucking glorious. It actually goes there and it goes there well.
It’s these thematic elements, and the political thrust, that make Persona 5 soar for me. The gameplay is still fantastic but, to be honest, when Persona returns, they need to shake things up. There are already elements that seem limited by the overall structure and another game of that exact structure will just provide diminishing returns. This one last time though, it works and it works really well. I’ve given a lot of my life to Persona 5 and I plan on giving it even more. What a game!
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marielle171gaming-blog · 6 years ago
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5 Vines About Fortnite hack That You might want to See
Fortnite dialogue typically revolves around the match’s Struggle Royale mode, but the original, cooperative Help you save the entire world method remains alive and kicking. Preserve the whole world will reportedly go cost-free-to-Enjoy sometime this year, but for now It's important to fork out not less than $39.ninety nine to accessibility it.
No less than you probably did until finally this early morning. The method is on sale for fifty % off till July 30, meaning you only have to pay for $19.ninety nine if you need to give it a shot. The issue, if you’re not thinking about a method that’s more grind than adventure, is whether or not you should get the method at its sale value only to farm V-Bucks.
The solution is straightforward: Possibly.
In this information we’re gonna Consider what kind of V-Bucks you may expect to get from Conserve the earth, And just how challenging you’ll have to work to get them.
Why would you care about grinding V-Bucks in Conserve the whole world?
As the V-bucks you get paid in either mode aren’t caught there.
“Any V-Bucks earned/acquired in Help save the entire world or Fight Royale can be used in the other activity modes,” Epic Game titles describes to the official FAQ web site. So in case you earn V-Bucks in Preserve the World mode, you can then expend them in Struggle Royale to purchase skins, gliders or maybe the Struggle Go by itself.
We currently realize that the Fight Go earns you extra V-Bucks than it expenses providing you’re a reasonable to major player, so Epic is Plainly comfy throwing V-Bucks around as a reward for playing. You merely really need to ask oneself Should the money and time you’re sinking into Help you save the whole world method is worthwhile when you’re primarily a Struggle Royale player.
Is Save the World entertaining?
I don’t desire to re-overview the sport in a very paragraph, however it’s a cooperative, PvE version of Fortnite that features a great deal of unwanted accumulating and grinding devices which make it a little bit far too repetitive and fundamental to generally be pleasurable in the long term. But it’s not Terrible. It just feels muddled normally, and I’m undecided if there’s a good way to avoid wasting it in the long term. Epic Game titles has no plans to bring this manner for the Swap, in case you’re curious.
How do we make a decision if Preserve the entire world is worth it to the V-Bucks?
We’re planning to translate every little thing into V-Bucks to maintain it as simple as probable. Save the World method is $19.99 right this moment, which would get you two,000 V-Bucks in The shop if you have been to buy two $9.ninety nine bundles.
Which means you’re likely to have to make back again 2,000 V-Bucks prior to deciding to’re making any V-Bucks in gain, and that is what we’re enthusiastic about. These skins don’t purchase by themselves.
That’s the aim: to get over two,000 V-Bucks Hence the mode pays for by itself and maybe we make a couple of V-Bucks for cosmetic buys. How immediately can you have there? What’s the simplest way to grind for V-Bucks?
Enable’s learn.
Just exhibit up, you’ll make V-Bucks
It’s less complicated than you think that. Unlike Struggle Royale, Save the World provides you with a daily reward just for logging in. And many of These times are really worth V-Bucks.
Assuming absolutely nothing has changed in new patches, you’ll get paid ten,000 V-Bucks in case you log in daily for 336 days. The very first fifty V-Buck reward comes in at working day 11, as well as values go up from there.
It doesn’t issue should you skip on a daily basis. Your logins don’t need to be consecutive, but the greater times you skip the lengthier it will consider to get many of the V-Bucks.
So we’re presently 8,000 V-Bucks in the black, and all we needed to do was show up, on a daily basis, for underneath a year. Seems easy adequate, especially if you help it become part of one's daily schedule. Get up, have a shower, get dressed, log into Help save the planet, go to operate or college ... the V-Bucks will pile up.
Play the principle storyline
The game will maintain your hand with the early tutorials, and you’ll before long find yourself tackling missions, facet quests and troubles which provide V-Bucks being a reward.
It’s easy adequate to Visit the quests tab within the menu, flip by every one of the quests you've got available to locate the kinds that supply V-Bucks as being a reward and give attention to People. Storm Defend Protection quests will generally Internet you at the very least a hundred V-Bucks, and they appear at semi-regular intervals given that the side quests occur and go together with other options for V-Bucks.
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Calling Fortnite a battle royale match misses the point
So Of course, you'll be able to get paid V-Bucks using this method, so you’re likely to really need to play from the Tale to progress, however it’s not going to be your most important supply of cash flow. Nevertheless the V-Buck benefits identified right here can pile up, and we’re presently way past our goal just by logging in. Believe of those as reward V-Bucks you’re likely to get just by shifting through the storyline.
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Everyday quests
You're going to get a each day quest daily that’s worth at the very least fifty V-Bucks, and normally takes varying amounts of time to finish. Most will just take you a couple of missions to accomplish, but should you’re wise and stack them up when ditching the toughest ones — you'll be able to swap out a person everyday quest per day — it is possible to finish various quests simultaneously.
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